local rs = game:GetService("ReplicatedStorage") local function god() local events = rs:FindFirstChild("RemoteEvents") if not events then return end local dmg = events:FindFirstChild("DamagePlayer") if not dmg then return end local ok = pcall(function() dmg:FireServer(-9e9) end) if not ok then warn("Godmode failed to fire") end end task.spawn(function() while task.wait(0.5) do if getgenv().godmode then god() end end end)